Interactivity Three Ways
Balisage: The Markup Conference1-6 August 2021
Table of Contents
- 1. Overview
- 2. The task
- 3. A picture is worth 1000 words
- 4. The ground rules
- 5. Play along at home!
- 6. Plain old JavaScript
- 7. Plain old JavaScript (continued)
- 8. Plain old JavaScript (continued)
- 9. XForms
- 10. It works
- 11. Selecting time zone
- 12. Remembering time zone
- 13. How do I get a checkbox*?
- 14. HTML injection
- 15. Timezone display
- 16. Timezone calculations (1)
- 17. Timezone calculations (2)
- 18. Event handling
- 19. Some shortcomings
- 20. Saxon-JS
- 21. Saxon-JS
- 22. Saxon-JS (continued)
- 23. Saxon-JS: Querying the browser web page
- 24. Saxon-JS: Updating the browser web page
- 25. Saxon-JS: Event handling
- 26. Saxon-JS: But what about…
- 27. Conclusions